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[原创] 【智能生活-KL25Z】基于KL25Z的LCD5110中文显示

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    2023-4-20
    发表于 2016-9-16 13:36:58 | 显示全部楼层 |阅读模式
    在菜单式MP3点播器的设计中,需要KL25Z驱动相应的显示器件来显示中文菜单,原打算使用只有4个引脚OLED来实现,因为这样可以节省GPIO的占用。然而尽管在多种MCU上成功地实现了移植,但在KL25ZM451上却止住了脚步。无奈,只好先放下来另寻其他的显示器件。这次是选取LCD5110为显示器件,该器件共有8个引脚,各引脚的用途和连接情况如表1所示。
    1  LCD5110引脚作用及连接
    序号
    名称
    作用
    连接
    1
    VCC
    LCD5110供电
    3.3V电源
    2
    GND
    LCD5110供电
    电源地
    3
    SCE
    片选控制
    PTC2
    4
    RESET
    复位控制
    PTC0
    5
    D/C
    数据/指令选择
    PTC1
    6
    SDIN
    SPI接口数据收发
    PTE1
    7
    SCLK
    SPI接口时钟输出
    TPE0
    8
    LED+
    背景光控制
    3.3V电源
    这次移植到是一帆风顺,很快就见到了效果。恰逢中秋,就以“海上升明月,天涯共此时”为内容来表示节日的祝福吧,效果如图1所示。
    图片1.png
    1 中秋佳句
    由于显示的中文不是很多,因此就没劳烦板上FLASH来作硬字库,而是将提前的字模放置到数组中来组成小字库。提取字模所用的软件为 图片2.png
    它生成的字模共有2种规格,一种是12点阵,另一种是16点阵。图1采用的是16点阵,在歌曲菜单的显示上,是采用12点阵,这样能在有限的屏幕上输出更多的内容,其效果如图2所示。
    图片3.png
    2 MP3点播器界面
    KL25Z驱动LCD5110液晶屏的程序如下:
    1. #include "includes.h"
    2. #define sce_1     GPIO_SET(MKL_PORTC,2)
    3. #define sce_0     GPIO_CLR(MKL_PORTC,2)
    4. #define dc_1      GPIO_SET(MKL_PORTC,1)
    5. #define dc_0      GPIO_CLR(MKL_PORTC,1)
    6. #define RST_1     GPIO_SET(MKL_PORTC,0);  
    7. #define RST_0     GPIO_CLR(MKL_PORTC,0)
    8. #define LCD_SCLK_1  GPIO_SET(MKL_PORTE,0);  
    9. #define LCD_SCLK_0  GPIO_CLR(MKL_PORTE,0)
    10. #define LCD_SDIN_1  GPIO_SET(MKL_PORTE,1)  
    11. #define LCD_SDIN_0  GPIO_CLR(MKL_PORTE,1)
    12. unsigned char font6x8[][6] =
    13. {
    14.     { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },   // sp
    15.     { 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00 },   // !
    16.     { 0x00, 0x00, 0x07, 0x00, 0x07, 0x00 },   // "
    17.     { 0x00, 0x14, 0x7f, 0x14, 0x7f, 0x14 },   // #
    18.     { 0x00, 0x24, 0x2a, 0x7f, 0x2a, 0x12 },   // $
    19.     { 0x00, 0x62, 0x64, 0x08, 0x13, 0x23 },   // %
    20.     { 0x00, 0x36, 0x49, 0x55, 0x22, 0x50 },   // &
    21.     { 0x00, 0x00, 0x05, 0x03, 0x00, 0x00 },   // '
    22.     { 0x00, 0x00, 0x1c, 0x22, 0x41, 0x00 },   // (
    23.     { 0x00, 0x00, 0x41, 0x22, 0x1c, 0x00 },   // )
    24.     { 0x00, 0x14, 0x08, 0x3E, 0x08, 0x14 },   // *
    25.     { 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08 },   // +
    26.     { 0x00, 0x00, 0x00, 0xA0, 0x60, 0x00 },   // ,
    27.     { 0x00, 0x08, 0x08, 0x08, 0x08, 0x08 },   // -
    28.     { 0x00, 0x00, 0x60, 0x60, 0x00, 0x00 },   // .
    29.     { 0x00, 0x20, 0x10, 0x08, 0x04, 0x02 },   // /
    30.     { 0x00, 0x3E, 0x51, 0x49, 0x45, 0x3E },   // 0
    31.     { 0x00, 0x00, 0x42, 0x7F, 0x40, 0x00 },   // 1
    32.     { 0x00, 0x42, 0x61, 0x51, 0x49, 0x46 },   // 2
    33.     { 0x00, 0x21, 0x41, 0x45, 0x4B, 0x31 },   // 3
    34.     { 0x00, 0x18, 0x14, 0x12, 0x7F, 0x10 },   // 4
    35.     { 0x00, 0x27, 0x45, 0x45, 0x45, 0x39 },   // 5
    36.     { 0x00, 0x3C, 0x4A, 0x49, 0x49, 0x30 },   // 6
    37.     { 0x00, 0x01, 0x71, 0x09, 0x05, 0x03 },   // 7
    38.     { 0x00, 0x36, 0x49, 0x49, 0x49, 0x36 },   // 8
    39.     { 0x00, 0x06, 0x49, 0x49, 0x29, 0x1E },   // 9
    40.     { 0x00, 0x00, 0x36, 0x36, 0x00, 0x00 },   // :
    41.     { 0x00, 0x00, 0x56, 0x36, 0x00, 0x00 },   // ;
    42.     { 0x00, 0x08, 0x14, 0x22, 0x41, 0x00 },   // <
    43.     { 0x00, 0x14, 0x14, 0x14, 0x14, 0x14 },   // =
    44.     { 0x00, 0x00, 0x41, 0x22, 0x14, 0x08 },   // >
    45.     { 0x00, 0x02, 0x01, 0x51, 0x09, 0x06 },   // ?
    46.     { 0x00, 0x32, 0x49, 0x59, 0x51, 0x3E },   // @
    47.     { 0x00, 0x7C, 0x12, 0x11, 0x12, 0x7C },   // A
    48.     { 0x00, 0x7F, 0x49, 0x49, 0x49, 0x36 },   // B
    49.     { 0x00, 0x3E, 0x41, 0x41, 0x41, 0x22 },   // C
    50.     { 0x00, 0x7F, 0x41, 0x41, 0x22, 0x1C },   // D
    51.     { 0x00, 0x7F, 0x49, 0x49, 0x49, 0x41 },   // E
    52.     { 0x00, 0x7F, 0x09, 0x09, 0x09, 0x01 },   // F
    53.     { 0x00, 0x3E, 0x41, 0x49, 0x49, 0x7A },   // G
    54.     { 0x00, 0x7F, 0x08, 0x08, 0x08, 0x7F },   // H
    55.     { 0x00, 0x00, 0x41, 0x7F, 0x41, 0x00 },   // I
    56.     { 0x00, 0x20, 0x40, 0x41, 0x3F, 0x01 },   // J
    57.     { 0x00, 0x7F, 0x08, 0x14, 0x22, 0x41 },   // K
    58.     { 0x00, 0x7F, 0x40, 0x40, 0x40, 0x40 },   // L
    59.     { 0x00, 0x7F, 0x02, 0x0C, 0x02, 0x7F },   // M
    60.     { 0x00, 0x7F, 0x04, 0x08, 0x10, 0x7F },   // N
    61.     { 0x00, 0x3E, 0x41, 0x41, 0x41, 0x3E },   // O
    62.     ...
    63. };

    64. unsigned char font16x16[][32]={
    65. {0x10,0x60,0x02,0x0C,0xC0,0x10,0x08,0xF7,0x14,0x54,0x94,0x14,0xF4,0x04,0x00,0x00,0x04,0x04,0x7C,0x03,0x00,0x01,0x1D,0x13,0x11,0x55,0x99,0x51,0x3F,0x11,0x01,0x00},
    66. {0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x7F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00},
    67. {0x80,0x80,0x84,0x84,0x84,0xFE,0x82,0x83,0x82,0x80,0xFF,0x80,0x80,0x80,0x80,0x00,0x00,0x80,0x40,0x20,0x18,0x07,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00},
    68. {0x00,0xFC,0x44,0x44,0x44,0xFC,0x00,0x00,0xFE,0x22,0x22,0x22,0x22,0xFE,0x00,0x00,0x00,0x0F,0x04,0x04,0x04,0x8F,0x40,0x30,0x0F,0x02,0x02,0x42,0x82,0x7F,0x00,0x00},
    69. {0x00,0x00,0x00,0xFE,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0xFE,0x00,0x00,0x00,0x80,0x40,0x30,0x0F,0x02,0x02,0x02,0x02,0x02,0x02,0x42,0x82,0x7F,0x00,0x00,0x00},
    70. {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
    71. {0x40,0x40,0x42,0x42,0x42,0x42,0x42,0xFE,0x42,0x42,0x42,0x42,0x42,0x40,0x40,0x00,0x80,0x80,0x40,0x20,0x10,0x0C,0x03,0x00,0x03,0x0C,0x10,0x20,0x40,0x80,0x80,0x00},
    72. {0x10,0x60,0x02,0x8C,0x00,0xFE,0x82,0x92,0x92,0x92,0xFE,0x92,0x92,0x92,0x82,0x00,0x04,0x04,0x7E,0x81,0x60,0x1F,0x40,0x48,0x48,0x48,0x7E,0x48,0x48,0x48,0x40,0x00},
    73. {0x00,0x00,0x10,0x10,0x10,0xFF,0x10,0x10,0x10,0x10,0xFF,0x10,0x10,0x10,0x00,0x00,0x00,0x04,0x84,0x44,0x24,0x17,0x04,0x04,0x04,0x04,0x17,0x24,0x44,0x84,0x04,0x00},
    74. {0x00,0x00,0xF8,0x00,0x00,0xFF,0x20,0x20,0x00,0xFF,0x40,0x20,0x10,0x08,0x00,0x00,0x20,0x60,0x3F,0x20,0x10,0x1F,0x10,0x10,0x00,0x3F,0x40,0x40,0x40,0x40,0x78,0x00},
    75. {0x00,0xFC,0x84,0x84,0x84,0xFC,0x00,0x10,0x10,0x10,0x10,0x10,0xFF,0x10,0x10,0x00,0x00,0x3F,0x10,0x10,0x10,0x3F,0x00,0x00,0x01,0x06,0x40,0x80,0x7F,0x00,0x00,0x00},
    76. {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x24,0x24,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
    77. };

    78. const unsigned char chinese_character[][24]=
    79. {
    80. //菜0
    81.         {0x12,0x32,0x52,0x17,0x32,0xD2,0x12,0x4F,0x2A,0x0A,0x02,0x00,0x09,0x09,0x05,0x03,0x01,0x0F,0x01,0x03,0x05,0x09,0x09,0x00},
    82. //单1
    83.         {0x00,0x7C,0x55,0x56,0x54,0xFC,0x54,0x56,0x55,0x7C,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x0F,0x01,0x01,0x01,0x01,0x01,0x00},
    84. //式2
    85.         {0x08,0x48,0x48,0xC8,0x48,0x48,0x08,0xFF,0x08,0x09,0x0A,0x00,0x08,0x08,0x08,0x07,0x04,0x04,0x04,0x00,0x03,0x04,0x0E,0x00},
    86. //点3
    87.         {0x00,0xF0,0x10,0x10,0x10,0x1F,0x12,0x12,0x12,0xF2,0x02,0x00,0x08,0x05,0x01,0x05,0x09,0x01,0x05,0x09,0x01,0x05,0x08,0x00},
    88. //播4
    89.         {0x88,0xFF,0x48,0xD6,0xBA,0x92,0xBE,0x91,0xB9,0xD5,0x90,0x00,0x08,0x0F,0x00,0x0F,0x0A,0x0A,0x0F,0x0A,0x0A,0x0F,0x00,0x00},
    90. //器5
    91.         {0x20,0x27,0xA5,0xA5,0x67,0x38,0x67,0xA5,0xAD,0x37,0x20,0x00,0x01,0x0F,0x0A,0x0A,0x0E,0x00,0x0E,0x0A,0x0A,0x0F,0x01,0x00},
    92. //莫6
    93.         {0x02,0xFA,0xAA,0xAF,0xAA,0xAA,0xAA,0xAF,0xAA,0xFA,0x02,0x00,0x0A,0x0A,0x0A,0x06,0x03,0x02,0x02,0x06,0x0A,0x0A,0x0A,0x00},
    94. //斯7
    95.         {0x04,0xFF,0x54,0x54,0xFF,0x04,0xFE,0x12,0x12,0xF1,0x10,0x00,0x09,0x05,0x01,0x01,0x05,0x09,0x07,0x00,0x00,0x0F,0x00,0x00},
    96. //科8
    97.         {0x12,0xD2,0xFE,0x51,0x90,0x12,0x24,0x00,0xFF,0x80,0x80,0x00,0x01,0x00,0x0F,0x00,0x00,0x01,0x01,0x01,0x0F,0x00,0x00,0x00},
    98. //郊9
    99.         {0x44,0x34,0x85,0x06,0x94,0x24,0x00,0xFE,0x02,0x32,0xCE,0x00,0x08,0x04,0x02,0x01,0x02,0x04,0x00,0x0F,0x02,0x02,0x01,0x00},
    100. //外10
    101.         {0x40,0x30,0x4F,0x88,0x78,0x00,0x00,0xFF,0x10,0x20,0xC0,0x00,0x08,0x04,0x02,0x01,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00},
    102. //的11
    103.         {0xFC,0x46,0x45,0x44,0xFC,0x10,0x08,0x27,0xC4,0x04,0xFC,0x00,0x0F,0x04,0x04,0x04,0x0F,0x00,0x00,0x00,0x08,0x08,0x07,0x00},
    104. //晚12
    105.         {0xFE,0x22,0xFE,0x00,0xF8,0x94,0x93,0xF2,0x9A,0x96,0xF0,0x00,0x07,0x02,0x07,0x00,0x08,0x04,0x03,0x00,0x07,0x08,0x0C,0x00},
    106. //上13
    107.         {0x00,0x00,0x00,0x00,0xFF,0x10,0x10,0x10,0x10,0x10,0x00,0x00,0x08,0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08,0x08,0x08,0x00},
    108. //等14
    109.         {0x44,0x53,0x52,0x56,0x52,0x7C,0x53,0xD2,0x56,0x52,0x42,0x00,0x01,0x01,0x03,0x05,0x01,0x09,0x09,0x0F,0x01,0x01,0x01,0x00},
    110. //待15
    111.         {0x48,0x24,0xF2,0x09,0x50,0x54,0x54,0x5F,0xF4,0x54,0x50,0x00,0x00,0x00,0x0F,0x00,0x00,0x01,0x0A,0x08,0x0F,0x00,0x00,0x00},
    112. //鸿16
    113.         {0x22,0x44,0x02,0xFE,0x02,0x00,0xFE,0x8B,0xA2,0xBE,0x80,0x00,0x04,0x02,0x04,0x07,0x02,0x00,0x02,0x02,0x0A,0x08,0x07,0x00},
    114. //雁17
    115.         {0x00,0xFF,0x11,0xF9,0x27,0xF9,0x4F,0x49,0xFB,0x4D,0x49,0x00,0x08,0x07,0x00,0x0F,0x00,0x0F,0x09,0x09,0x0F,0x09,0x09,0x00},
    116. ...


    117.         };

    118. void delay(uint16_t i)
    119. {
    120.         while(i)
    121.         {
    122.                 i--;
    123.         }
    124. }

    125. void SPI_CONFIG()
    126. {
    127.   PORT_ENABLE_CLK(MKL_PORTC);
    128.   PORT_ENABLE_CLK(MKL_PORTE);
    129.   IO_FUN_SEL(MKL_PORTC,0,1);
    130.   IO_FUN_SEL(MKL_PORTC,1,1);
    131.   IO_FUN_SEL(MKL_PORTC,2,1);   
    132.   IO_FUN_SEL(MKL_PORTE,0,1);
    133.   IO_FUN_SEL(MKL_PORTE,1,1);  
    134.   GPIO_DDR_OUTPUT(MKL_PORTC,0);
    135.   GPIO_DDR_OUTPUT(MKL_PORTC,1);
    136.   GPIO_DDR_OUTPUT(MKL_PORTC,2);   
    137.   GPIO_DDR_OUTPUT(MKL_PORTE,1);
    138.   GPIO_DDR_OUTPUT(MKL_PORTE,0);  
    139.   GPIO_SET(MKL_PORTC,0);
    140.   GPIO_SET(MKL_PORTC,1);
    141.   GPIO_SET(MKL_PORTC,2);
    142.   GPIO_SET(MKL_PORTE,0);
    143.   GPIO_SET(MKL_PORTE,1);  
    144.   RST_0;
    145.   delay(100);
    146.   RST_1;
    147.   delay(100);
    148.   RST_0;
    149.   delay(100);
    150.   RST_1;
    151.   delay(100);
    152. }

    153. void LCD_write_byte(uint8_t dt, uint8_t command)
    154. {
    155.         uint16_t i;
    156.         if(command)
    157.         {
    158.                 dc_1;
    159.         }
    160.         else
    161.         {
    162.                 dc_0;
    163.         }
    164.         sce_0;
    165.    for(i=0;i<8;i++)
    166.    {   
    167.      if(dt & 0x80)      
    168.       LCD_SDIN_1;      
    169.      else
    170.       LCD_SDIN_0;      
    171.      LCD_SCLK_1;      
    172.           LCD_SCLK_0;
    173.      dt<<=1;
    174.     }
    175.     sce_1;
    176. }
    177. void LCD_set_XY(uint8_t X, uint8_t Y)
    178. {
    179.         LCD_write_byte(0x40 | Y, 0);// column
    180.         LCD_write_byte(0x80 | X, 0);// row
    181. }

    182. void LCD_clear(void)
    183. {
    184.         uint8_t t;
    185.         uint8_t k;
    186.         LCD_set_XY(0,0);
    187.         for(t=0;t<6;t++)
    188.         {
    189.                 for(k=0;k<84;k++)
    190.                 {
    191.                         LCD_write_byte(0x00,1);
    192.                                
    193.                 }
    194.         }
    195. }

    196. void LCD_init(void)
    197. {
    198.         LCD_write_byte(0x21,0);//???Lcd,??????????
    199.         LCD_write_byte(0xc3,0);//????????
    200.     LCD_write_byte(0x10, 0);        // 1:48
    201.         LCD_write_byte(0x20,0);//??????
    202.         LCD_write_byte(0x0C,0);//??????,????
    203.         LCD_clear();
    204. }

    205. void LCD_write_char(unsigned char c,char dis)
    206.   {
    207.     unsigned char line;
    208.     c -= 32;
    209.     for (line=0; line<6; line++)
    210.           if(dis)
    211.           {
    212.       LCD_write_byte(~font6x8[c][line], 1);
    213.           }
    214.           else
    215.           {
    216.                   LCD_write_byte(font6x8[c][line], 1);
    217.           }
    218.   }

    219. void LCD_write_dangehanzi(unsigned char X,unsigned char Y,char s)
    220. {       
    221.     do
    222.     {       
    223.                 char line;
    224.                 LCD_set_XY(X,Y);       
    225.                  for (line=0; line<16; line++)
    226.                 {       
    227.                         LCD_write_byte(font16x16[s][line],1);
    228.                   }
    229.                 LCD_set_XY(X,Y+1);
    230.                 for (line=16; line<32; line++)
    231.                 {               
    232.                         LCD_write_byte(font16x16[s][line],1);
    233.                   }
    234.           }while(0);               
    235. }

    236. void LCD_write_hanzi(unsigned char X,unsigned char Y,char s)
    237. {       
    238.     do
    239.     {       
    240.                 char line;
    241.                 LCD_set_XY(X,Y);       
    242.                  for (line=0; line<12; line++)
    243.                 {       
    244.                         LCD_write_byte(chinese_character[s][line], 1);
    245.                   }
    246.                 LCD_set_XY(X,Y+1);
    247.                 for (line=12; line<24; line++)
    248.                 {               
    249.                         LCD_write_byte(chinese_character[s][line], 1);
    250.                   }
    251.           }while(0);               
    252. }

    253. void jm2(void)
    254. {
    255.         LCD_write_english_string(0,0,"  MP3",0);
    256.         LCD_write_hanzi(38,0,3);
    257.         LCD_write_hanzi(50,0,4);
    258.         LCD_write_hanzi(62,0,5);
    259.         LCD_write_hanzi(2,2,6);
    260.         LCD_write_hanzi(14,2,7);
    261.         LCD_write_hanzi(26,2,8);
    262.         LCD_write_hanzi(38,2,9);
    263.         LCD_write_hanzi(50,2,10);
    264.         LCD_write_hanzi(62,2,11);
    265.         LCD_write_hanzi(2,4,12);
    266.         LCD_write_hanzi(14,4,13);
    267.     LCD_write_hanzi(26,4,23);
    268.         LCD_write_hanzi(38,4,24);
    269.         LCD_write_hanzi(50,4,21);
    270.         LCD_write_hanzi(62,4,22);
    271. }

    272. void jm1(void)
    273. {
    274.         LCD_clear();
    275.     LCD_write_dangehanzi(0,0,0);
    276.         LCD_write_dangehanzi(16,0,1);
    277.         LCD_write_dangehanzi(32,0,2);
    278.         LCD_write_dangehanzi(48,0,3);
    279.         LCD_write_dangehanzi(64,0,4);
    280.         LCD_write_dangehanzi(0,3,6);
    281.         LCD_write_dangehanzi(16,3,7);
    282.         LCD_write_dangehanzi(32,3,8);
    283.         LCD_write_dangehanzi(48,3,9);
    284.         LCD_write_dangehanzi(64,3,10);
    285. }
    286. int  main (void)
    287. {
    288.     SystemCoreClockUpdate();
    289.     SIM_SCGC5 |= (SIM_SCGC5_PORTA_MASK
    290.                   | SIM_SCGC5_PORTB_MASK
    291.                   | SIM_SCGC5_PORTC_MASK
    292.                   | SIM_SCGC5_PORTD_MASK
    293.                   | SIM_SCGC5_PORTE_MASK );   
    294.          SPI_CONFIG();
    295.          LCD_init();
    296.          Jm1();
    297.      myDelay(10000);
    298.      Jm2();
    299.      while(1);
    300. }
    复制代码


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  • TA的每日心情
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    发表于 2016-9-16 14:01:05 | 显示全部楼层
    楼主用的什么环境?能传个完整工程文件吗?
    该会员没有填写今日想说内容.
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    发表于 2016-9-16 14:01:22 | 显示全部楼层
    不错不错赞一个,这个屏幕也是蛮好驱动的,做MP3挺好的。
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     楼主| 发表于 2016-9-16 14:03:57 | 显示全部楼层
    limale 发表于 2016-9-16 14:01
    不错不错赞一个,这个屏幕也是蛮好驱动的,做MP3挺好的。

    感谢支持!!!
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     楼主| 发表于 2016-9-16 14:05:22 | 显示全部楼层
    lising 发表于 2016-9-16 14:01
    楼主用的什么环境?能传个完整工程文件吗?

    将该程序替代例程中的GPIO主程序即可。
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     楼主| 发表于 2016-9-16 14:05:48 | 显示全部楼层
    lising 发表于 2016-9-16 14:01
    楼主用的什么环境?能传个完整工程文件吗?

    使用的KEIL4
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    谢谢回复!
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    发表于 2016-9-16 14:46:19 | 显示全部楼层
    感谢分享,我以前上传的附件里有OLED的程序,FRDM-KL25的
    https://www.nxpic.org.cn/module/forum/thread-605886-1-1.html
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    发表于 2016-9-16 14:47:48 | 显示全部楼层
    本帖最后由 混森蓝兽 于 2016-9-16 14:49 编辑

    欢迎来参加中秋节活动,奖品丰富https://www.nxpic.org.cn/module/ ... =page%3D&page=1
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    发表于 2016-9-16 17:35:28 | 显示全部楼层
    顶一下,,,
    nxp.png
    nxp2.png
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